MYTHOS TCG SIM

PATCH NOTES

Latest updates, bug fixes, and quality-of-life improvements to the Naruto Mythos TCG Simulator.

v1.1.3

New Features

  • Friend Match now generates a shareable link — send it to a friend and they'll drop directly into the sim with the match code pre-filled, ready to join.
  • Added more entries to the combat log to cover everything happening in the engine.

Bug Fixes

  • Akamaru return to hand is now optional.
  • Pakkun score move effect is now optional.

v1.1.2

Bug Fixes

  • Fixed Kakashi copy 7c Itachi effect — opponent was only discarding cards but not drawing.
  • Ino take-control effect could lead to cards with duplicate names on the same mission lane, bypassing validation.
  • MSS 05 return is now mandatory if able.
  • Secret Sakura "loop" fixed — trying to play an invalid card would cause the effect prompt to repeat.

Quality of Life

  • Added an "upgraded indicator" — you can now distinguish which cards were upgraded vs. played directly (relevant for other card effects).
  • Trash is viewable now.
  • Select-card-from-hand prompt includes a mini card image for reference.
  • Card effect quick-view is part of the card effect prompt now (magnifying glass icon).
  • Minimized user effect prompt is now 50% transparent so it no longer blocks scores and other info.
  • Auto-skip "I have to go" when no hidden cards are in play.

v1.1.1

New Features

  • Web build can now host friend matches — invite a friend and try it out!

Core Rule Fixes

  • Allow a hidden reveal into an upgrade.
  • Allow playing same-name card as hidden in same mission lane (hidden cards have no name).

Bug Fixes

  • For cards that can upgrade on top of multiple characters (Orochimaru/Sakon), the upgrade wasn't always targeting the card the user dropped on.
  • 090/130 Itachi effect fixed.
  • Fixed Sasuke 107/130 to prompt where to move characters instead of moving them automatically.
  • Fixed incorrect point values on certain missions — all missions now give accurate points as shown on the mission card.
  • Kakashi/Sakon copy effect fixes per FAQ.
  • 4-cost Gaara instant fixed — was not defeating hidden cards.
  • Fixed cards that were getting buffs from hidden cards.
  • Ino can now take control of a hidden card (hidden have 0 power).
  • "Take control" handled properly — if the source of the control gets hidden, leaves play, or changes sides, the target returns to its owner.

Online

  • Fixed gaps in netcode and made it more robust.
  • Fixed games getting stuck in mulligan phase.

Quality of Life

  • New blue aura on cards to signal which card is the source of a user effect prompt.
  • Player turn is now also indicated by mission lanes changing color (active player has orange mission zones).
  • Eligible-for-effect-target aura changed to green to avoid clashing with new orange mission zones.
  • Power indicator and ambush buttons are bigger.
  • Increased contrast between game elements.
  • Card zoom now includes card data as text alongside the card art — easier to read on smaller resolutions.
  • Combat log starts minimized for more space and a cleaner look.
  • Sim is now ~57 MB — down from ~400 MB, so it loads much faster.