PATCH NOTES
Latest updates, bug fixes, and quality-of-life improvements to the Naruto Mythos TCG Simulator.
v1.1.3
New Features
- Friend Match now generates a shareable link — send it to a friend and they'll drop directly into the sim with the match code pre-filled, ready to join.
- Added more entries to the combat log to cover everything happening in the engine.
Bug Fixes
- Akamaru return to hand is now optional.
- Pakkun score move effect is now optional.
v1.1.2
Bug Fixes
- Fixed Kakashi copy 7c Itachi effect — opponent was only discarding cards but not drawing.
- Ino take-control effect could lead to cards with duplicate names on the same mission lane, bypassing validation.
- MSS 05 return is now mandatory if able.
- Secret Sakura "loop" fixed — trying to play an invalid card would cause the effect prompt to repeat.
Quality of Life
- Added an "upgraded indicator" — you can now distinguish which cards were upgraded vs. played directly (relevant for other card effects).
- Trash is viewable now.
- Select-card-from-hand prompt includes a mini card image for reference.
- Card effect quick-view is part of the card effect prompt now (magnifying glass icon).
- Minimized user effect prompt is now 50% transparent so it no longer blocks scores and other info.
- Auto-skip "I have to go" when no hidden cards are in play.
v1.1.1
New Features
- Web build can now host friend matches — invite a friend and try it out!
Core Rule Fixes
- Allow a hidden reveal into an upgrade.
- Allow playing same-name card as hidden in same mission lane (hidden cards have no name).
Bug Fixes
- For cards that can upgrade on top of multiple characters (Orochimaru/Sakon), the upgrade wasn't always targeting the card the user dropped on.
- 090/130 Itachi effect fixed.
- Fixed Sasuke 107/130 to prompt where to move characters instead of moving them automatically.
- Fixed incorrect point values on certain missions — all missions now give accurate points as shown on the mission card.
- Kakashi/Sakon copy effect fixes per FAQ.
- 4-cost Gaara instant fixed — was not defeating hidden cards.
- Fixed cards that were getting buffs from hidden cards.
- Ino can now take control of a hidden card (hidden have 0 power).
- "Take control" handled properly — if the source of the control gets hidden, leaves play, or changes sides, the target returns to its owner.
Online
- Fixed gaps in netcode and made it more robust.
- Fixed games getting stuck in mulligan phase.
Quality of Life
- New blue aura on cards to signal which card is the source of a user effect prompt.
- Player turn is now also indicated by mission lanes changing color (active player has orange mission zones).
- Eligible-for-effect-target aura changed to green to avoid clashing with new orange mission zones.
- Power indicator and ambush buttons are bigger.
- Increased contrast between game elements.
- Card zoom now includes card data as text alongside the card art — easier to read on smaller resolutions.
- Combat log starts minimized for more space and a cleaner look.
- Sim is now ~57 MB — down from ~400 MB, so it loads much faster.