MYTHOS TCG SIM

DECK TIER LIST

Community-driven deck archetype rankings for the current Naruto Mythos TCG meta. Tiers reflect consistency, skill ceiling, and matchup spread.

S

Sand Village Core

Complex deck with the highest skill ceiling. Exceptional board manipulation — being able to move characters freely and having anti-hide protection feels incredibly strong. Some games you can high-roll and dump all your opponent's characters into D lane.

A

Team 8 Core

The most straightforward control deck. Has access to some cool combos, though the hide effect can be easy for opponents to play around.

Sound Village Core

Nice balance between control and swarming. Good toolbox of options, though not the most consistent.

B

Team 7 Core

Very balanced team with a big toolbox of play options. Has power-ups, plays from deck and trash, and friendly movement for micro adjustments.

Sannin Summons

Can be explosive but not very consistent. A bit predictable and easy to play around. Runs out of steam fast — large summons not sticking to the board is too much of a disadvantage.

C

Team Guy Core

Straightforward and very linear. Just buff your characters and hope for the best. Gets outpaced by the other decks too much.

Team 10 Core

Very complex to extract value from. Choji + Asuma is really strong but can leave you empty-handed. Ino is solid standalone for taking control of hidden (0-cost) cards. Four rounds doesn't feel like enough to get value out of the setups, and the team lacks synergy when run together.